Choose the right Screenhance workflow

A practical guide to choosing the Visual Editor, store screenshot editor, Studio, Launch Kit or Figma plugin for your project.

3 min readProduct-verified 20 August 2026By the Screenhance team

Need another answer?

Pick the shortest route from raw product screens to the exact asset you need.

01

The quick answer

Screenhance has specialized workspaces because a social card, a store listing and a product demo need different controls. Start with the destination of the finished asset, not the type of screenshot you currently have.

What you needBest place to start
A mockup, website graphic, social card or Product Hunt imageVisual Editor
A coordinated iOS, Google Play or Chrome Web Store screenshot setStore screenshot editor
A recorded or animated product demoStudio
Several launch assets from one product briefLaunch Kit
A mockup made from layers already selected in FigmaScreenhance Mockups for Figma
02

Use the destination as your decision guide

  • Choose the Visual Editor when you need free-form composition, multiple artboards, frames, physical scenes, text, assets, backgrounds or motion.
  • Choose the store editor when every slide belongs to one listing and must share a platform, device size, language set and export package.
  • Choose Studio when time is part of the story: a screen recording, an animated sequence, cursor movement, captions, zooms or annotations.
  • Choose Launch Kit when you want Screenhance to propose a family of launch assets first and you plan to refine individual outputs afterwards.
03

Prepare the right source material

  1. 1Capture clean product screens at the largest practical size. Hide private data, browser extensions and temporary debug UI first.
  2. 2Collect your logo, brand colors and the short product claims you want the audience to remember.
  3. 3Decide the destination and aspect ratio before polishing details. A store screenshot and a website hero often need different crops of the same UI.
  4. 4Start from a template close to the final structure, then replace its sample media before adjusting type, colors and motion.

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