Built for creators who'd rather ship than design
Screenhance started with a simple frustration: every time I launched a product, I spent more time making screenshots look good than building the actual product.
The problem
If you've ever launched on Product Hunt, submitted to the App Store, or tried to make your landing page look professional, you know the drill: open Figma, find a mockup template, figure out the layers, resize everything, export with the right settings, and repeat for every single image.
For designers, it's second nature. For everyone else — developers, founders, marketers, content creators — it's a time sink that pulls you away from what you're actually good at.
I wanted a tool where you could upload a screenshot and get a polished, launch-ready visual in seconds. Not minutes. Not hours. Seconds.
The solution
Screenhance is a visual tool built specifically for non-designers. Pick a template, drop in your screenshot, and export. That's it.
No layers. No artboards. No learning curve. Just 100+ professionally designed templates, 43 device frames, and backgrounds that make your product look like it was designed by a pro.
Whether you're creating App Store screenshots, Product Hunt gallery images, OG social cards, or hero images for your landing page — Screenhance handles it all in one place.
Who's behind this

I'm a builder who loves shipping products. Screenhance is part of the Out of Beta team — a collection of tools built to help creators and founders move faster. If you have feedback, feature requests, or just want to say hi, reach out at hello@screenhance.com.
What Screenhance does
Screenhance turns plain product screenshots into launch-ready visuals. The editor is built around the workflows that founders and marketers actually run every week: shipping App Store screenshot sets, designing Product Hunt gallery images, generating OG social cards for every blog post, and adding iPhone, MacBook, iPad, Android, and browser frames to any screenshot.
Everything is built to ship in under a minute. Drop in a screenshot, pick a template, edit the headline, export. No layers, no design files, no version mismatch between marketing and product. The same template library covers App Store, Play Store, Twitter, LinkedIn, Product Hunt, and landing-page hero work — so the visual brand stays consistent across every surface a customer might see.
Pro plans unlock animated exports (WebM, GIF) for landing-page heroes and Product Hunt galleries that need to stop the scroll, 3× Retina output for App Store submission, and unlimited watermark-free exports for teams who publish visuals every week.
What Screenhance won't do
Screenhance isn't trying to replace Figma, Photoshop, or your designer. It's a specialised tool for one job: turning screenshots into polished marketing visuals fast. If you need pixel-perfect custom illustration, complex brand systems, or print-ready CMYK output, a general-purpose design tool is still the right answer.
It also isn't a lifestyle mockup library. Apparel, mugs, packaging, and physical product mockups belong in tools like Placeit or Smartmockups. Screenhance is for software product visuals — screenshots in device frames, App Store sets, social cards, OG images, and hero compositions. If that's what you're shipping, the tool is purpose-built for it.
How Screenhance is built
Screenhance runs as a web app — no installer, no browser extension, no native binary. Templates are versioned and synced from a single source of truth so the gallery here on the marketing site always matches what's available in the editor. Every device frame is pixel-aligned to the real device dimensions; nothing is faked or auto-scaled.
The editor itself is built on the web standards stack — React, server-rendered Next.js, native Canvas exports — so exports happen in the browser and your screenshots never have to be uploaded to a server you don't control. Privacy and ownership of your work are first-class. See the privacy policy for how data is handled.
Who Screenhance is for
Indie founders shipping their first product. You don't have a designer on call, you don't want to spend Saturday in Figma, and you need launch visuals that look like a funded company's. Screenhance is built around the fact that launch week throws too much marketing at you at once — App Store screenshots, Product Hunt gallery, OG cards, Twitter images, LinkedIn posts, hero image, feature shots. The Week Pass is sized so that all of it fits inside one $6 burst.
Small SaaS marketing teams. One or two people responsible for every visual the product team ships — blog headers, changelog images, feature announcements, pitch-deck refreshes. Pro on yearly billing makes the visual brand consistent without a designer in the loop for every export.
iOS and Android app developers. The App Store screenshot generator produces every required iPhone, iPad, and Google Play size from a single design. Submit your next update without re-designing 12 screenshots by hand. Localisation-ready variants make multi-region store listings tractable for one-person dev shops.
Agencies and freelance designers. When the client work is more "we need 30 social posts by Friday" than "design us a new brand system," a dedicated mockup generator wins on time per output by a factor of 10–30× vs. Figma. Most agencies use Screenhance alongside Figma rather than in place of it.
Why we charge what we charge
Three plans, no enterprise tier, no per-seat tax, no "contact sales" anywhere on the pricing page. The free plan exists so anyone can ship one or two visuals without paying. The $6 Week Pass exists because launches are bursts, not subscriptions — most founders only need the tool for the week leading up to a release. Pro at $8/month (or $99/year) exists for teams shipping visuals every week. That's the entire pricing model.
Nothing about the device frame library, the template catalogue, or the underlying editor changes between plans — free users get the same 40+ device frames and 100+ templates that Pro users get. The thing you pay for is export volume and the watermark coming off, not access to features.
What's next
The 2026 roadmap is short by design: multi-seat workspaces for teams, a templates API for programmatic rendering, and expanded support for non-Latin App Store screenshot localisation. Everything else is incremental — more device frames as new hardware ships, more templates as launch patterns evolve, refreshed defaults as design trends turn over.
If you have feedback on the roadmap or a use case the tool doesn't fit yet, email hello@screenhance.com. Every feature request gets read, and the most common ones shape the next quarter's work.
The decisions that shaped Screenhance
Building a mockup generator in 2024 meant making a series of decisions that go against the grain of how SaaS tools are usually built. A few of them, in case you're curious.
The Week Pass. Most SaaS products are monthly-or-yearly subscriptions because that's what investors and SaaS metric dashboards expect. The Week Pass exists because launches are bursts, not subscriptions — and asking a pre-launch founder to commit to a recurring charge for a tool they need for one week is the wrong shape. The Week Pass loses revenue in steady-state usage; it wins customer goodwill at the moment of greatest need.
No "enterprise" tier. You'll never see a "contact sales for enterprise pricing" button on the pricing page. Enterprise tiers usually mean longer sales cycles, custom contracts, and procurement friction — none of which match a tool designed for individual creators and small teams. If you're at a 1,000-person company and need 50 seats, the answer is 50 Pro subscriptions, not a custom contract.
Native canvas exports, no server-side rendering of your screenshots. Every mockup renders in your browser using HTML5 canvas. Your screenshots never get uploaded to a Screenhance server. This costs us some performance tricks that server-side renderers use, but it means the privacy story is simple: we never see your work. See the privacy policy for specifics.
Templates are commercially licensed by default. Most template marketplaces sell "commercial use" as a separate licence tier. Screenhance templates are commercial-safe from the free tier upward — no attribution required, no surprise licensing fees for client work. The watermark on free exports is the only friction; the licence isn't.
The Out of Beta connection
Screenhance is part of Out of Beta, a small studio focused on tools that help indie founders and small teams ship faster. The same way Screenhance exists for the visual-marketing bottleneck, other Out of Beta products tackle adjacent bottlenecks — copywriting, landing pages, distribution — that small teams hit on the way to launch.
Being part of a studio matters because it means Screenhance doesn't have to be everything. There's no temptation to bolt on AI copywriting, landing page generation, or analytics dashboards just because they're trendy categories. Those problems are real, but they belong in different products with different teams.
If you have ideas for adjacent tools that don't quite fit Screenhance but live in the same "small-team-shipping-fast" world, email hello@screenhance.com. The studio is small enough that founder feedback shapes the roadmap directly.
How to get the most out of Screenhance
Most users learn the tool in 20 minutes and then never explore beyond the first templates they tried. The features that consistently surprise people who dig deeper:
Template forking. Pick the closest match in the gallery, customise it for your brand, and save the result as a personal template. Most teams end up with 3-5 personal templates that cover 80% of their output — the time saved compounds week over week.
App Store screenshot multi-export. Design once at the largest iOS device size, and the editor auto-generates every other required size (iPhone 6.9-inch, 6.7-inch, iPad 13-inch, etc.). What used to be 12 manual designs per release is now one. The App Store screenshot generator page covers this workflow in detail.
Animated exports. WebM and GIF exports from the same templates that produce static PNGs. Use for landing-page heroes and Product Hunt gallery image #2 — animation that's relevant to the product almost always lifts engagement vs. the static equivalent.
3× resolution for App Store and Retina marketing. Most mockup tools cap at 1× or 2×. Screenhance Pro exports at 3× so App Store submissions look sharp on iPhone 17 Pro Max and marketing pages stay crisp on 5K monitors. This matters more than it sounds — soft screenshots are a credibility tax that compounds across every page they appear on.
Screenhance by the numbers
100+
Templates
43
Device frames
2,000+
Creators
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