Use Cases
Honest comparison · May 2026
Previewed and Screenhance overlap on device mockups but diverge on pricing model, launch-kit coverage, and animated exports. This page is the side-by-side.
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Screenhance is a mockup generator and App Store screenshot tool with animated GIF and WebM exports, App Store and Google Play screenshot sets, and a one-time $6 Week Pass for launches.
Previewed is a mockup generator popular among iOS developers, with a mature device frame library and a $12+/month subscription. Focused on individual device mockups.
Verified against Previewed's public pricing and feature pages as of May 2026.
| Feature | Screenhance | Previewed |
|---|---|---|
| Starting paid price | $6 one-time (Week Pass) or $8/month | $12/month |
| One-time launch pass (no subscription) | Yes ($6 Week Pass) | No |
| Free plan | 3 exports/month | Limited free |
| Device frames | 43 (iPhone 16, MacBook, iPad, Watch, Android, browser) | Yes (broad device library) |
| App Store screenshot sets (all required sizes) | Yes — iPhone 6.9", 6.7", iPad, Android | Partial |
| Product Hunt 1270×760 gallery templates | Yes | No dedicated tool |
| OG / social card 1200×630 templates | Yes | Partial |
| Animated GIF / WebM export | Yes | Limited |
| 100+ templates | Yes | Yes |
| Multi-format export (PNG, WebP, JPEG, GIF, WebM) | Yes, up to 3x Retina | PNG primarily |
Honest about the tradeoffs. Previewed wins on these things.
Previewed has spent years iterating on device frame realism and has a wide set of phone, tablet, and laptop models. If your only requirement is a single static device mockup, Previewed gets you there in the same time.
Previewed has community recognition in the iOS dev world. If your team already uses it and the workflow is familiar, the switching cost is real.
The reasons people switch from Previewed to Screenhance.
Screenhance has a Week Pass at $6 — unlimited exports for 7 days, no subscription. Previewed is subscription-only starting at $12/month. For a single Product Hunt launch or App Store update, the Week Pass is the cleanest path.
Screenhance covers device mockups, App Store screenshot sets, Product Hunt 1270×760 gallery images, and OG social cards in one app. Previewed focuses on mockups; you'd assemble the launch from multiple tools.
Animated GIF and WebM exports are standard in Screenhance. On Product Hunt, an animated first-frame demonstrably out-converts a static one. Previewed's animation support is limited by comparison.
Screenhance has a dedicated workflow: design one screenshot set, export every required Apple size (6.9", 6.7", 6.5", 5.5", iPad 13") plus Google Play. Previewed handles individual mockups well but is not built for the multi-size set workflow.
Pick Screenhance
you're launching on Product Hunt, the App Store, or a SaaS landing page and need animated exports, full screenshot sets, and the option to pay $6 once instead of subscribing.
Start freePick Previewed
your team is already on Previewed, you only need single static device mockups, or you prefer a tool focused narrowly on the mockup-creation step.
Create professional mockups in three simple steps. No design skills required.
Drag and drop or select any screenshot, design, or image from your device.
Pick from iPhone, iPad, MacBook, browser frames and beautiful gradient backgrounds.
Download as PNG, WebP, JPEG, GIF, or video. Ready for marketing in seconds.
Two capabilities that separate Screenhance from every other mockup tool in 2026: animated exports and App Store screenshot localization.
Template-driven motion — float, reveal, parallax. Export animated mockups at Product Hunt, landing-page, and Twitter/X dimensions. Most mockup tools are static-only.
One master design, per-locale captions, every required Apple and Google Play size per language. RTL and CJK support. Apple reports localized listings drive 2-3x install lifts.
iPhone 17 Pro Max (1320×2868), iPhone Air (1260×2736), iPad Pro M4 (2064×2752), and the full Google Play set — exported from one design in a single pass.
Pick a template, drop in your screenshot, export. No Figma, no Photoshop, no learning curve. Free tier covers 3 exports a month; $6 Week Pass unlocks unlimited for a launch.
For founders, indie hackers, and small teams running launches: yes. Screenhance has a $6 Week Pass (no subscription required), App Store screenshot sets in every required size, Product Hunt gallery templates, and animated GIF/WebM exports. Previewed is solid for individual device mockups; Screenhance covers the full launch workflow.
Previewed is $12+/month with subscription only. Screenhance is $8/month or a one-time $6 Week Pass. The Week Pass is the meaningful difference for single launches — you pay once and you're done.
Previewed can render individual device mockups that you could use as App Store screenshots, but it does not have a dedicated workflow that exports every required Apple size (6.9", 6.7", 6.5", 5.5", iPad 13") and Google Play sizes from one design. Screenhance has that workflow built in.
Yes. Screenhance exports animated GIF and WebM with motion effects — typically used for Product Hunt gallery openers, landing page hero loops, and changelog announcements. Previewed has limited animation support.
Both can produce a single device mockup in under two minutes. The difference shows up when you need a full launch kit — multiple App Store sizes, a Product Hunt gallery, and OG cards. Screenhance is faster across that full workflow because it's one tool instead of three.
If your work ends at single hero mockups for blog posts and Twitter, Previewed is enough. The moment you submit to App Store Connect and need every required Apple size, or you launch on Product Hunt and need an animated opener, you'll bump into the ceiling. Screenhance covers that ceiling without abandoning what Previewed does well.
Yes. Screenhance ships Samsung Galaxy and Google Pixel frames in current generations, alongside iPhone 16, MacBook, iPad Pro, and Apple Watch. The full frame count is 43. Previewed historically leaned iOS-first; Screenhance treats Android as a first-class export target including Google Play screenshot sizes.
Previewed is primarily a single-user tool — there's no shared template library or brand-asset workspace built in. Screenhance has team workspaces where shared templates, brand colours, and exports live in one place, which matters if you have a designer and a founder both touching launch assets.
Previewed exports flat images, so the screenshots themselves move with you. The only thing you rebuild is the template — composition, captions, background. For a single launch that's usually under an hour. Most teams switch between launches, not during one.
Explore more ways to create stunning visuals with Screenhance.
Android-ready Google Play visuals
Try it freeFree online mockup generator for all devices
Try it freeCreate stunning iPhone device mockups
Try it freeResolve the App Store Connect wrong-dimensions error
Try it freeiOS-specific screenshot sets
Try it freeLaunch-ready PH gallery images
Try it free3 free exports per month. Week Pass at $6 for one-off launches. No credit card to start.
Previewed earned its reputation in the indie iOS community for a reason. The device frames are clean, the iPhone bezels are pixel-accurate, and for a solo developer shipping a side project to TestFlight, it's a tool that respects your time and your aesthetics. There's a real argument that if you only ever ship one platform and your launch surface is a personal blog plus an App Store listing, Previewed is the simplest path from screenshot to hero shot.
The argument starts to wobble the moment a second platform enters the picture. The 2026 reality for most indie apps is multi-target: an iOS build, a watchOS companion, an Android port someone keeps asking for, a marketing site that needs a MacBook hero on the homepage, an OG card for the Show HN post, a Product Hunt opener that needs to loop. Previewed's focused, iOS-first design means each of those becomes a side quest in another tool. Screenhance was built to be the one tool the side quests collapse into — every device frame in one place, every export size in one batch, animation as a checkbox.
The other thing teams notice once they have more than one person touching launch assets: Previewed assumes a single user. There's no shared template, no brand library, no "designer drafts it, founder finalises it" workflow. Screenhance's team workspaces handle that natively, which matters once your launch loop involves two humans instead of one. Pricing — $8/month or a $6 Week Pass versus Previewed's $12+/month subscription-only — closes the case for most teams running real launches.
A useful test for any tool you're going to depend on is: what shipped in the last twelve months? Previewed has historically been steady — frame updates when new iPhones launch, occasional UI polish, the device library deepening at the edges. That's a fine cadence for a mature mockup tool, but it's a cadence that's slowly being lapped by tools rebuilding around launch workflows rather than individual mockups.
Screenhance's 2026 cycle pushed in a different direction: a rebuilt App Store screenshot exporter that hits every Apple size from one source, expanded animated export presets for Product Hunt openers, multi-language screenshot batching for international App Store submissions, and a new templates library aimed specifically at SaaS landing-page heroes and changelog announcements. These are not headline features in a vacuum — they're the four things that determine whether a launch ships on Tuesday or slips to Thursday.
None of this means Previewed is going away. It means the bet on Previewed is a bet that mockup-as-an-end-product is enough. The bet on Screenhance is that mockups are an input to a launch, and the launch is what needs the tooling. If you're a developer whose deliverable is the screenshot itself, Previewed wins. If your deliverable is the shipped launch, Screenhance is where the cycle is moving.
A Previewed-to-Screenhance switch is one of the cleaner migrations in the mockup-tool category because there is almost nothing to migrate. Previewed exports flat PNGs, your source screenshots live in your repo or Figma file, and the rest is style. The actual unit of work is rebuilding the three or four compositions you reach for repeatedly — typically a hero device frame, a feature comparison shot, and a Twitter-sized social card. Most makers do all three in under two hours, and they end up with templates rather than ad-hoc compositions, which speeds every subsequent launch.
The pricing math is worth running explicitly. Previewed is subscription-only starting at $12 a month, so $144 a year on the monthly plan. Screenhance is $8 a month on the same cadence, so $96 a year — a $48 annual delta, before counting that the Week Pass at $6 once exists for the case where you only ship one or two launches a quarter. For a solo indie hacker shipping three launches a year, the Week Pass route costs $18 annually versus Previewed's $144. That gap covers a domain, a year of email hosting, or a third of a Plausible subscription, which for an indie launch budget is not nothing.
The harder number to put a value on is the team-workflow difference. Previewed assumes a single user; Screenhance team workspaces let a designer draft a screenshot, a founder edit the caption, and a marketer queue the export, all against the same shared template. For solo developers, that is irrelevant. For a two-or-three-person SaaS team with a founder, a designer, and someone who handles launch marketing, the workflow change is bigger than the price change. The combined effect — pricing, workflow, scope of launch-ready templates, animated exports — is what tips most teams over once they look honestly at how many people touch a launch.