Use Cases
Honest comparison · May 2026
Shots.so is loved for its clean UI and quick single-shot workflow. Screenhance is built for full launches — App Store sets, Product Hunt galleries, OG cards. This page is the honest comparison.
Loved by 2,000+ creators
Screenhance is a mockup generator and App Store screenshot tool with animated GIF and WebM exports, App Store and Google Play screenshot sets, and a one-time $6 Week Pass for launches.
Shots.so is a minimalist, indie-favourite screenshot beautifier with a strong free tier. Excellent for one-off quick shots; not built for App Store screenshot sets or full launch kits.
Verified against Shots.so's public pricing and feature pages as of May 2026.
| Feature | Screenhance | Shots.so |
|---|---|---|
| Starting paid price | $6 one-time (Week Pass) or $8/month | Free + paid tiers |
| Free plan | 3 exports/month | Generous free tier |
| Design tone | Templates + customization | Minimalist, indie-favourite UI |
| Device frames | 43 (iPhone 16, MacBook, iPad, Watch, Android, browser) | Phone, laptop, browser, tablet |
| 100+ pre-built templates | Yes | Limited templates |
| App Store screenshot sets (all required sizes) | Yes | No |
| Google Play screenshot sets | Yes | No |
| Product Hunt 1270×760 gallery templates | Yes | No dedicated tool |
| OG / social card 1200×630 templates | Yes | No dedicated tool |
| Animated GIF / WebM export | Yes (full motion library) | Limited |
| Multi-language App Store export | Yes | No |
Honest about the tradeoffs. Shots.so wins on these things.
If you just want a clean browser frame or a single phone shot for a tweet, Shots.so is fast and the UI is delightful. The minimalist interface gets out of your way.
Shots.so's free tier covers most casual use cases — drop in a screenshot, add a gradient, export. If you only need a few mockups per month and don't care about App Store sets or animation, the free tier covers you.
Shots.so has a strong design identity favored by indie hackers and developer Twitter. If that's your audience and you want visuals that fit the aesthetic, Shots.so nails it.
The reasons people switch from Shots.so to Screenhance.
Screenhance is purpose-built for App Store submissions — design one screenshot set, export every required Apple size (6.9", 6.7", 6.5", 5.5", iPad 13") plus Google Play sizes. Shots.so doesn't have this workflow.
Screenhance has 1270×760 Product Hunt gallery templates and 1200×630 OG card templates built in. Shots.so leaves these to other tools.
Screenhance ships with 100+ templates with backgrounds, text overlays, and device compositions ready to use. Shots.so leans on a smaller template set and expects you to compose visuals manually.
Screenhance exports animated GIF and WebM with a motion-effect library. Critical for Product Hunt galleries, hero loops, and changelog announcements. Shots.so's animation support is limited.
Pick Screenhance
you're shipping a real launch — App Store, Google Play, Product Hunt, or a SaaS landing page — and need screenshot sets, animated exports, and pre-designed templates rather than building each visual from scratch.
Start freePick Shots.so
you need a single quick mockup for a tweet or blog post, you prefer minimalist UI over template variety, or you're already happy in the Shots.so workflow.
Create professional mockups in three simple steps. No design skills required.
Drag and drop or select any screenshot, design, or image from your device.
Pick from iPhone, iPad, MacBook, browser frames and beautiful gradient backgrounds.
Download as PNG, WebP, JPEG, GIF, or video. Ready for marketing in seconds.
Two capabilities that separate Screenhance from every other mockup tool in 2026: animated exports and App Store screenshot localization.
Template-driven motion — float, reveal, parallax. Export animated mockups at Product Hunt, landing-page, and Twitter/X dimensions. Most mockup tools are static-only.
One master design, per-locale captions, every required Apple and Google Play size per language. RTL and CJK support. Apple reports localized listings drive 2-3x install lifts.
iPhone 17 Pro Max (1320×2868), iPhone Air (1260×2736), iPad Pro M4 (2064×2752), and the full Google Play set — exported from one design in a single pass.
Pick a template, drop in your screenshot, export. No Figma, no Photoshop, no learning curve. Free tier covers 3 exports a month; $6 Week Pass unlocks unlimited for a launch.
Depends on the job. For one-off screenshots, Shots.so is excellent. For a real launch (App Store sets, Product Hunt galleries, OG cards, animated exports), Screenhance is built for that workflow and Shots.so isn't. Many makers use both: Shots.so for quick shots, Screenhance for launches.
Shots.so has a free tier and paid tiers around $4–5/month historically. Screenhance is $8/month Pro or a $6 one-time Week Pass. Roughly similar pricing — the difference is what you get for it: Screenhance includes App Store sets, animated exports, and 100+ templates.
Shots.so can render individual device mockups, but it does not have a workflow that exports every required Apple screenshot size (6.9", 6.7", 6.5", 5.5", iPad 13") from one design. Screenhance is built for that workflow.
Shots.so has a deserved reputation for clean UI. Screenhance's design tone is different — closer to a launch-kit assembler than a single-shot beautifier. Try both free; the right fit depends on whether you're making one image or a launch kit.
Screenhance currently ships 43 device frames including iPhone 16, 15, and 14 Pro, MacBook Pro, MacBook Air, iPad Pro, Apple Watch, Samsung Galaxy, Google Pixel, and browser frames in light and dark. Shots.so covers the core devices but a narrower set overall.
There's nothing to migrate in the file-format sense — Shots.so exports flat PNGs, and your original screenshots are still on disk. The actual move is rebuilding the two or three compositions you use most often as Screenhance templates. Most makers do it in one sitting and never look back, especially once they realise the same source design now exports every App Store size in one batch.
Shots.so is built around a single-user, single-shot workflow — there's no shared template library or brand-asset workspace. Screenhance team workspaces ship shared brand colours, reusable templates, and a centralised export history, which matters once a designer and a founder are both touching launch visuals.
Shots.so does not export animated GIFs or WebM with motion effects. Screenhance ships a motion library — parallax, scroll-through, device tilt — that exports as GIF or WebM sized for the 1270×760 Product Hunt gallery. A looping first frame measurably outperforms a static one in Product Hunt click-throughs.
On a month-by-month subscription basis they're broadly similar. The real difference is the $6 Week Pass for a single launch and what's included at the Pro tier: App Store sets, animated exports, multi-language batching, Product Hunt and OG templates. If you only need static browser shots, Shots.so wins on price-for-value. If you ship a real launch every couple of weeks, Screenhance's bundled scope shifts the math.
Explore more ways to create stunning visuals with Screenhance.
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Try it free3 free exports per month. Week Pass at $6 for one-off launches. No credit card to start.
Shots.so is one of those tools that earns its reputation honestly. The UI is restrained, the defaults are tasteful, and the team has resisted the urge to bolt on every feature their users request. If you drop a screenshot in, pick a gradient, and ship it to a tweet inside ninety seconds, the experience is genuinely close to perfect. There is a real category of work — single hero shots for blog posts, Twitter threads, landing-page heroes, changelog GIFs of the static variety — where Shots.so is the right answer and adding anything else would slow you down.
The trade-off built into that focus is that Shots.so never tries to be a launch tool. It does not attempt to know what a Product Hunt gallery image looks like, what dimensions Apple wants for an iPhone 6.9 inch screenshot, what 1200×630 with safe margins means for an OG card, or how to batch the same composition across nine localised App Store variants. Those are deliberate omissions, not oversights. The team chose a sharp edge over a deep stack, and that decision is the entire reason the tool feels as clean as it does.
Where focus becomes a limit is the day your work shape changes. The first time you submit to App Store Connect, the first time you launch on Product Hunt, the first time a partner asks for an OG card at exact spec — you discover that the Shots.so experience you love is also the ceiling. That is not a knock on Shots.so. It is the predictable cost of a single-purpose tool meeting multi-purpose work. Screenhance was built for that other shape, and the $6 Week Pass exists precisely so you can pick it up for the launch without committing to a second subscription.
The screenshot set is the workflow most makers underestimate until they hit it. An App Store submission requires the same composition at iPhone 6.9 inch, 6.7 inch, 6.5 inch, 5.5 inch, and iPad 13 inch — that is five export sizes per screenshot, five screenshots per slot, ten slots if you localise across the major markets. Done manually in a generalist beautifier, you are looking at a couple hundred PNGs and an afternoon you will never get back.
Screenhance's App Store screenshot generator compresses that into one design per slot exported across every required size in a single batch. The same source composition feeds the Product Hunt 1270×760 gallery image, the OG card at 1200×630, and the animated WebM that loops as the gallery opener. The unit of work shifts from "export" to "launch." Shots.so does not try to be this tool, and it would be a different product if it did.
The practical answer for most teams is to use both. Keep Shots.so for the daily hero shot — the one-off Twitter image, the blog post lede, the quick changelog frame. Pull in Screenhance when the unit of work is a shipped launch with multiple surfaces. The templates library in Screenhance is sized for those surfaces specifically, so the friction is in setup once, not every time. Two tools, sharp boundaries, no fighting either of them into doing the other's job.